The Zirnitra will open fire on either the EDENCOM ships or the Observatory. Once the Dreadnought is destroyed, the Stellar Observatory will become vulnerable, two more waves of EDENCOM ships will spawn, along with two Overcharge Pylons, and a friendly Liminal Zirnitra. However, the wreck projects a large (30-50km) warp disruption field, so a fleet will either need to burn out of range of the disruption, bring a salvage ship to salvage the wreck, removing the field, or destroy the wreck by shooting it. ![]() The wreck of the Revelation contains a Dreadnought Systems Diagram, used to unlock the Triglavian cache at the end of the site. In this state, the sheer amount of alpha damage can easily destroy an entire fleet. If the dread is not killed within a certain amount of time, it will ‘ route additional power to its siege module’, sometimes referred to as ‘super siege’. Additionally, the Dreadnought and each wave of EDENCOM ships can and will choose targets independently, meaning that at any given time five different fleet members may be under attack - logis beware! ![]() The Dreadnought has a slow 12-second fire rate, but extremely high alpha damage, and a tracking speed of 10 (in line with long-range Cruiser weapons), making evasion difficult and mandating heavy tank. Every two minutes, the Dreadnought will enter Siege for three minutes, giving itself a massive +425% damage boost, and the standard EWAR resistance of a Siege Module. The Dreadnought will warp in roughly 40-80km from the Observatory in a random direction. Sometimes, Sleepers may also be seen fighting at the warpin point.Īfter the Revelation spawns, two additional waves of EDENCOM ships will continue to spawn. Attempting to run the site with negative-Triglavian pilots in fleet will result in the fleet's logistics ships being randomly targeted and disintegrated by "friendly" Triglavian forces, especially the Zirnitra that spawns in after the dreadnought is defeated, capable of easily destroying an unprepared logi.Ī small number of EDENCOM and Triglavian ships fighting each other on the acceleration gate. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, which may be a problem for shield tanking fleets, but no Webs will be applied.ĭue to the way NPC aggression interacts with faction standings, this site cannot safely be run if any pilots in fleet have negative standings towards the Triglavian Collective. However, the only variant of the site which currently spawns is the Amarrian variant. The site comes pre locked, and will always be against EDENCOM. ![]() Whenever a site is completed, a new site will spawn immediately in another part of Pochven, with a hard limit of three sites in the region at a time. It is functionally unchanged from the Observatory Flashpoints found during Chapter 2 and Chapter 3 of the Triglavian Invasion. The Observatory Flashpoint is a combat anomaly that can be found in Pochven, intended to be run with a fleet of up to 15 ships. It is a harder and more advanced version of the EDENCOM Staging Area site. This combat anomaly is found in either Bulwark or Second Liminality systems. They contain 6 waves of Triglavian NPCs containing 16-20 ships in each. It is a harder and more advanced version of the Minor Conduit site. These combat sites now also spawn in minor victory systems after the 20/07/02 patch. It is a harder and more advanced version of the EDENCOM Forward Post. This combat anomaly is found when a system is either leaning towards the Triglavian Collective or the EDENCOM forces. They contain 5 waves of Triglavian NPCs containing 12-15 ships in each. It is a harder and more advanced version of the Emerging Conduit site. These combat sites also spawn in minor victory systems.Ĭlearing this site helps the Triglavian Collective. This combat site, together with the Emerging Conduits, are the primary combat sites found in the Stellar Reconnaissance phase. These combat sites also spawn in minor victory systemsĬlearing this site helps the EDENCOM forces. They contain 3 waves of Triglavian NPCs containing 3-6 ships in each. ![]() This combat site, together with the EDENCOM Forward Post, are the primary combat sites found in the Stellar Reconnaissance phase. of the combat sites are available, but as system progresses towards either Triglavian or EDENCOM victory higher classes will show up. At first, in the Stellar Reconnaissance phase only class 1. The Cosmic Anomalies found in the systems invaded by the Triglavian Collective comes in three tiers or classes of difficulty.
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